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AI Insights · Timothy · July 2022

Top 5 PVP Games in Europe: Q2 2022 Performance

Explore the performance of the top 5 PVP game apps in Europe during Q2 2022, including their weekly downloads, revenue, and active users.

Top 5 PVP Games in Europe: Q2 2022 Performance

In Q2 2022, the European PVP games market saw significant activity from some of the top titles available on both iOS and Android platforms. Here's a closer look at the performance of the top 5 PVP games, based on data from Sensor Tower.

Coin Master from Moon Active experienced a consistent revenue stream throughout the quarter. Weekly revenue peaked at approximately $6.2M in the final week of June. However, weekly downloads showed a downward trend, starting at 320.9K at the end of March and declining to 180.4K by the end of June. Despite this, the game maintained a solid user base, with weekly active users decreasing from 2.17M to 2.08M over the same period.

State of Survival: Zombie War by FunPlus International AG achieved notable revenue peaks, particularly in mid-April with approximately $3.7M. Weekly downloads fluctuated, reaching a high of 172.3K in mid-April before dropping to 119.6K by the end of June. The active user count saw a slight decline from 1.33M at the end of March to 1.22M by the end of June.

Roblox from Roblox Corporation remained a powerhouse in the European market. Weekly revenue saw a peak of roughly $3.6M at the beginning of April, with a slight dip mid-quarter and a resurgence to $3.3M by the end of June. Weekly downloads remained robust, ranging from 737.7K at the end of March to 709.6K by the end of June. The game also boasted an impressive active user base, increasing from 31.5M to 34.2M throughout the quarter.

PUBG MOBILE by Tencent Mobile International Limited saw varied weekly revenue, peaking at approximately $3.6M at the end of March but dropping to around $1.8M by the end of June. Weekly downloads remained relatively stable, hovering around 450K at the start of the quarter and ending at about 347K. The game's active user base fluctuated slightly, starting at 12.1M and ending at 10.1M.

Clash of Clans from Supercell showed a significant revenue spike in early May, reaching around $4.2M. Weekly downloads were relatively consistent, starting at 227.7K at the end of March and ending at 195.7K by the end of June. The game maintained a strong active user base throughout the quarter, with numbers ranging from 21.7M to 21.6M.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022